Spore Print Cards
Essential resources for mushroom cultivation.
Stealthy Spores is a strategic trading card game set in the competitive world of mycology, where players assume the roles of passionate Psilocybe mushroom cultivators. In this game, players duel to become the supreme mushroom cultivator, using a deck of 50 cards consisting of Spore Print, Mushroom, Hero, Villain, Community, Cultivator, Product, and Vendor cards. The objective is to reduce your opponent’s ego points from 20 to 0, achieving the ultimate victory through a process known as Ego Death. Each turn involves five phases: Preparation, Inoculation, Colonization, Fruiting, and Harvesting, where players grow their mushrooms from spores to fruiting bodies ready for battle. Spore Print cards serve as essential resources for mushroom growth, Mushroom cards act as the primary offense and defense, Hero cards provide powerful one-shot abilities and battlefield support, and Villain cards disrupt opponents’ strategies and decimate their forces. Community cards offer the unique ability to resurrect a card of choice from the trash bin, enhancing strategic recovery. Cultivator cards bolster the resilience of Mushroom cards by doubling their resistance during the Harvesting phase, binding to them for their lifetime. Product cards amplify the offensive capabilities by doubling the potency of a Mushroom card during the Harvesting phase, with the card binding for the Mushroom’s lifetime, but they can also be used to defeat Villains. Vendor cards grant the strategic advantage of searching your deck for a Hero, Villain, or Mushroom card, adding a crucial element of choice and flexibility to your game plan. The game emphasizes strategy, timing, and knowledge of your card’s unique abilities to outmaneuver your competition. With its unique blend of cultivation and combat, Stealthy Spores offers an engaging experience for players seeking to prove their mycological mastery.
Essential resources for mushroom cultivation.
Serve as your primary offensive and defensive tools. They follow Potency and Resistance rules, very similar to MTG’s creature combat rules.
When an attacking mushroom is blocked by another mushroom, they engage in combat. The attacking mushroom’s Potency value challenges the blocking mushroom’s Resistance value, and the blocking mushroom’s Potency value challenges the attacking mushroom’s Resistance value.
Offer powerful one-shot or board-based abilities for protection and attack.
Disrupt opponents’ strategies with targeted attacks.
Resurrect a Hero, Villain, or Mushroom card from your trash bin. The resurrected card will go into your hand. A Community card is a one-time use, so discard it to the trash bin once used to resurrect your card.
Double the resistance of one Mushroom card during the Harvesting phase. The cultivator card will bind to the mushroom card for the lifetime of that mushroom.
Product cards have dual purpose. They can either:
Search your deck for a Hero, Villain, or Mushroom card, reveal it to your opponent, add it to your hand, and then shuffle your deck. A Vendor card is a one-time use, so discard it into your trash bin once used.
Achieve victory by reducing your opponent’s ego points to zero or causing them to deck out. Mastery over your deck and strategic thinking are your keys to success.